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Post on February 8, 2013 by Daniel Here is a quick proof of concept for getting nvidia's PhysX library working in Grasshopper. So far, I've only been able to run a basic simulation with rigid bodies, where a grid of spheres is dropped on to a plane.
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PhysX for Rhino/GH: Proof of Concept | MESH http://meshconsultants.ca/?p=650 #rhino3d #gh3d #physics

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